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$Id: ImageBinaryInfixOperatorLayout.java,v 1.3 2003/02/18 11:48:46 sander Exp $

Copyright (C) 2001-2002 Mainline Project (I3S - ESSI - CNRS -UNSA)

This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.

This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
Lesser General Public License for more details.

You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA

For further information on the GNU Lesser General Public License,
see: http://www.gnu.org/copyleft/lesser.html
For further information on this library, contact: mainline@essi.fr

package fr.ove.openmath.jome.ctrlview.bidim;

import fr.ove.openmath.jome.ctrlview.bidim.*;
import fr.ove.openmath.jome.model.*;

* A layout manager for a binary infix operator which symbol can be rendered as an image (e.g. the in operator which
* rendered as a kind of big E, which will be an image)
* @author © 1999 DIRAT Laurent
* @version 2.0  14/12/1999
00041 public class ImageBinaryInfixOperatorLayout extends BinaryInfixOperatorLayout {    
    * The symbol we have to insert between each component if necessary.
00045     private ImageSymbol symbolOperator = null;
    * Returns the display of the operator
00050     public Display createOperatorDisplay() {
        if (symbolOperator == null) {
            Operator fts = (Operator) displayToLay.getListener();
            //symbolOperator = new ImageSymbol(fts.getTheOperator(), displayToLay);
            symbolOperator = new ImageSymbol(fts.getResourceIdentifier(), displayToLay);
        // On créé un display pour l'opérateur.
        SymbolDisplay operatorDisplay = new SymbolDisplay(displayToLay.getGraphicContext(), symbolOperator);
        return operatorDisplay;

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